When I was 12, I found a game with source code on our computer. Since that day, I've never stopped dreaming about making games. In 2016 I finally started making games in my spare time. I started with html5/canvas/javascript games and after joining Gamkedo I also contributed to games made in Unity. For several projects I made some models using Blender.

Tiny Robo Racers

A html5/canvas/javascript racing game project I led at Gamkedo. It's not a normal racing game, as you control 2 sensors on the car and it drives around the track by itself. It includes a track editor to build your own tracks. Best times can be sent to someone else to beat. Sharing a custom track with best time also works.

For this project, I did the coding, car editing icons and editor.

Play in-browser

Tiny Robo Racers Dirtopolis Purple Stretch - editing Track editor

Towers of Space

A Unity3d game project I led at Gamkedo. It's a tower defence game in space.

For this project, I did coding and enemy, platforms, and track-cube models.

Download on spadxiii.itch.io/towers-of-space

Menu Intro Level 1 Building Building and wave

Irenic

A html5/canvas/javascript puzzle game project I led at Gamkedo. A Mahjong connect game with four different game modes and four different tile-sets.

For this project, I did all the coding and made the classical tile-set and background.

Play in-browser

Journey of Little 2-bit

The first project with me as project-lead at Gamkedo. A shoot-em-up about Little 2-bit, made in html5/canvas/javascript. Little 2-bit is a space ship tasked with delivering a package. Along the way Little 2-bit encounters a range of enemies and gets to use several different weapons.

Here I did the javascript coding (except the stars parallax, tile map, shields code, and canvas scaling code), with contributions from others at the club.

Play in-browser

Little 2bit gameplay

Critical Alpha - Afterburner

A game initially led by Tim Waskett and later by Nicholas Polchies at Gamkedo.

I made the models of a Spad-XIII and a Fokker Dr.I, which were used in the 1918 levels for the player and the enemy airplanes.

Spad-XIII
Preview Spad-XIII Preview Spad-XIII vs zeppelin Preview Spad-XIII vs Spad-XIII Preview Spad-XIII Preview Fokker Dr.I Preview Spad-XIII vs Fokker Dr.I Preview Spad-XIII vs Fokker Dr.I

APC5

A game led by Nicholas Polchies at Gamkedo.

I helped with coding the particle effects, music/sound toggle buttons, and the cannon ball power-up.

APC5 gameplay APC5 1 APC5 2